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Billiards and snooker 2 - Stock Photo

Billiards and snooker 2 - Stock Photo

Billiards and snooker 2 - Stock Photo

5 jpg | Up to 7776*5184 pix | 300 dpi | 62.3 Mb rar
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Digitaltutors - Unity Mobile Game Development with project files (21 courses)

Digitaltutors - Unity Mobile Game Development with project files (21 courses)

Digitaltutors - Unity Mobile Game Development with project files (21 courses)
English | vp6f, yuv420p, 1280x720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 16.50 GB
Genre: Video Training


Unity Mobile Game DevelopmentCreating a polished game requires skilled artists from many different disciplines. To help teams work on a game development pipeline, Digital-Tutors brought together our top designers, illustrators, modelers, texturers, riggers, animators, game developers and programmers to create a working prototype for a potential pitch to publishers. With many of the assets created in past courses, we've focused this series on the specific hurdles and production decisions that goes into each step of the game development pipeline.
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Billiards and snooker - Stock Vector

Billiards and snooker - Stock Vector

Billiards and snooker - Stock Vector

5 EPS | + JPEG Preview | 16.5 Mb rar
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Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints

Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints

Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints | 2.2 Gb
Software Used: Unity 3.4 | Resolution: 1280x720(.flv) | Audio: mp3 93 Kbps | Completion Time: 06 hrs. 24 min.
Difficulty: Advanced | Language: English | Instructor: Chris Glick
Genre: Video Training


In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We'll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we'll create an enemy AI that can find and attack the player.
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[DititalTutors] Creative Development: Creating a Low Poly Game Character in Maya and Silo

[DititalTutors] Creative Development: Creating a Low Poly Game Character in Maya and Silo

[DititalTutors] Creative Development: Creating a Low Poly Game Character in Maya and Silo | 2.3 Gb
Software Used: Silo 2.2, Maya 2012, 3D-Coat 3.7, Photoshop CS4, CrazyBump | Resolution: 1280x720(.flv) | Audio: mp3 Kbps
Completion Time: 06 hrs. 02 min | Difficulty: Advanced | Language: English | Instructor: Antony Ward
Genre: Video Training


In this tutorial we will be modeling and texturing a low poly game character. Rather than focusing on the higher-end scale that is commonly seen in other tutorials, with this tutorial we will be limiting ourselves to just a few thousand polygons.
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GraphicRiver - Video Game Text Styles 144135

GraphicRiver - Video Game Text Styles 144135
GraphicRiver - Video Game Text Styles 144135 8 high quality styles from popular video game genres to apply to your text. All layers in the photoshop file are organised into folders, named and fully editable. All free fonts or standard installation fonts used, links to download in included in the file. File includes the following: Photoshop file for the above image | .ASL file including all 8 font styles | ReadMe file including links to all free fonts used and installation instructions for the .ASL file Styles: FPS Shooter, Platformer (Cartoony), Party Games (cute), Sports Game, Ancient RTS / Strategy, high speed Racing, Classic Retro Arcade and Japanese Style Fighting Games | Please note – These styles are best used at 72dpi using bold typefaces at 70pt or higher. Also, the backgrounds are included in the PSD but are flattened – they are only for demonstrating the expected application of the styles. | Made in Photoshop CS4 but saved in ‘Maximize Compatibility’ mode for anyone with an older version. Layered PSD | Photoshop ASL| 13.5 Mb
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Microsoft Visual Basic: Game Programming for Teens

Microsoft Visual Basic: Game Programming for Teens

Microsoft Visual Basic: Game Programming for Teens
Publisher: Cou rse T ech | 2007 | ISBN: 1598633902 | 408 pages | PDF | 13,7 MB

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Welcome to casino - Stock Photo

Welcome to casino - Stock Photo

Welcome to casino - Stock Photo

5 jpg | Up to 7744*5184 pix | 300 dpi | 52.3 Mb rar
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The 4 elements of Game

The 4 elements of Game

The 4 elements of Game
Flash Video | AVC, ~1033 kb/s | 384x288 | ~13 hour | English: AAC, 125 kb/s (2 ch) | + 2 PDF Guide | 3.23 GB
Genre: Video Training

The 4 Elements of Game is one of the most recent ebooks to be published by some well known pick up artists, Rob Judge and Zack Bauer. The pick-up artist and seduction communities quickly became the ebook's fan base since its release. The reviews from the book's fans have been mostly enthusiastic.
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Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011(Reup Links)

Lynda: Building and Monetizing Game Apps for iOS with Todd Perkins 2011
English | mov 198 kb/s | 960x600 15.00 fps(r) | aac 95 kb/s (eng) | 469 MB
Genre: VideoTraining

Author Todd Perkins uses Objective-C and Xcode to build Mole It!, a full-featured game app for the iPhone and iPad that can be downloaded for free from the iOS App Store. The finished app implements Game Center functionality as well as channels for generating revenue. The course introduces the open-source gaming framework cocos2d and explains the fundamental classes necessary for creating a game. The course also shows how to incorporate multi-touch capabilities, customize a game's appearance, set up iAds and in-app purchasing, and configure leaderboards that record and display scores. Exercise files accompany the course.
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