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[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy 2012

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy 2012

[Digital Tutors] Creative Development: Hard Surface Modeling Workflows in 3ds Max with Stas Poritskiy 2012
English | FLV | VP6, 1280x720, 16:9, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 4.39 GB
Genre: Video Training


Over the course of this 3ds Max tutorial we will look at the efficient application of the various modifiers that are available in 3ds Max and how we can use them to speed up a hard surface modeling workflow. Throughout these lessons we will discover ways of troubleshooting problem topology and learn how to reproduce a 3D model from a perspective reference illustration. By the end of this tutorial you will have learned efficient modeling workflows in 3ds Max.
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[Digital Tutors] Introduction to 3ds Max MassFX in 2012

[Digital Tutors] Introduction to 3ds Max MassFX in 2012

[Digital Tutors] Introduction to 3ds Max MassFX in 2012
English | FLV | On2's VP6.2, 1000kbps | 1280x720 | MPEG Audio layer 1/2/3 (mpga) 44,100 Hz mono 96 kbps | 2 GB
Genre: Video Training


In this 3ds Max tutorial, we discover the power that MassFX can deliver when working with rigid bodies. Throughout these tutorials, we'll learn how to utilize rigid bodies using the MassFX toolset. We'll start off by learning the basics of rigid bodies in 3ds Max. Then we'll move on into planning out our scene to give us the result we're looking for. Then we'll utilize some helpful scripts that will allow us to cut apart our geometry. Once the scene is prepared, we'll jump into applying dynamic, kinematic and static rigid bodies to create the destructive scene we desire.
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Digital Tutors - Painting Skateboard Graphics in Illustrator (2012)

Digital Tutors - Painting Skateboard Graphics in Illustrator (2012)

Digital Tutors - Painting Skateboard Graphics in Illustrator (2012)
English | vp6f, yuv420p, 1280x720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 670 MB
Genre: Video Training


In this Illustrator tutorial we will focus on creating hand painted skateboard artwork that pays homage to vintage zombie comics. For many designers, Adobe Illustrator is a program they use daily for tasks such as building logos. While it's tools and vector results make it perfect for these type of projects, as you might have guessed, it's also a powerful painting program.
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[Digital Tutors] Creating Fast Rigs with the Character Object in CINEMA 4D (2012)

[Digital Tutors] Creating Fast Rigs with the Character Object in CINEMA 4D (2012)

[Digital Tutors] Creating Fast Rigs with the Character Object in CINEMA 4D (2012)
English | vp6f, yuv420p, 1280x720, 15.00 fps | mp3, 44100 Hz, mono, 96 kb/s | 827 MB
Genre: Video Training


In this set of tutorials you will learn how to automatically rig creatures with CINEMA 4D's new Character Object. Through this set of tutorials you will learn how to use the Character Object to auto-rig creatures and how to adjust the control rig to match its exact proportions!
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[Digital Tutors] Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy

[Digital Tutors] Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy

[Digital Tutors] Creative Development: Creating an Assault Rifle in Maya with Stas Poritskiy
English | FLV | VP6, 1280x720 pixels, 15 fps, 1000 Kbit/s | MP3, 44.1 KHz, 96.0 Kbps, Mono | 5.62 GB
Genre: Video Training


In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.
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Digital Tutors - Creating Stylized Females in 3DS Max 2012

Digital Tutors - Creating Stylized Females in 3DS Max 2012

Digital Tutors - Creating Stylized Females in 3DS Max 2012
English | FLV | VP6F 1280x720 15fps 1024kbps | MPEG Audio Layer 3 44100Hz mono 96kbps | 3.78 GB
Genre: Video Training


In this tutorial, 3ds Max, we step by step and create a stylized model of a girl. Throughout the tutorial we will learn the basic tools and techniques needed to create a complete model. english 3ds Max In this tutorial We Will Step by Step go and create a stylized Female. Throughout the tutorial, We Will learn the tools and techniques Essential Needed to create a stylized Female. We'll discuss some Tips for Creating Proportions exaggerated features and all the while following Good design Principles. Stylized characters as a whole can have their own sets of challenges but in this course you'll learn the essential techniques on how to overcome these types of challenges.
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  • Views: 19
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Digital Tutors: Professional Series: Creature Concepting in ZBrush 4R2

Digital Tutors: Professional Series: Creature Concepting in ZBrush 4R2

Digital Tutors: Professional Series: Creature Concepting in ZBrush 4R2 | 987 MB
Software Used: ZBrush 4R2 | Resolution: 1280x720(.flv) | Audio: mp3 93 Kbps | Completion Time: 01 hrs. 19 min.
Difficulty: Advanced | Language: English | Instructor: Justin Marshall
Genre: Video Training


In this ZBrush tutorial, we will talk about methods for using some of the great tools available in ZBrush 4R2 to create creature concepts. When creating creatures for different types of projects, it's often necessary to create multiple variations or ideas to be able to narrow down the desired look. The faster and easier this process is, the quicker the final model can be created and integrated into the production. ZBrush 4R2 offers a number tools that lend themselves well to this concepting process. We'll talk about using DynaMesh as an alternative to ZSpheres or ZSketching. It will allow us to quickly build up models, without having to worry about polygon count, topology, or stretched polygons. We'll also cover methods for creating pieces with ShadowBox and integrating those pieces quickly into our concept mesh. We'll also talk about adding finer details so we can get a more finished looking concept. We won't go step by step in creating every part of a particular model, but rather talk about the methods you can use to get your creature concepts created as efficiently as possible
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Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints

Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints

Digital tutors: Unity Mobile Game Development: Enemy AI and Waypoints | 2.2 Gb
Software Used: Unity 3.4 | Resolution: 1280x720(.flv) | Audio: mp3 93 Kbps | Completion Time: 06 hrs. 24 min.
Difficulty: Advanced | Language: English | Instructor: Chris Glick
Genre: Video Training


In this series of Unity tutorials, we'll demonstrate how to setup our waypoints in order to allow our enemies to seek and destroy the player. We'll also discuss how to create a basic AI for our enemies. Having a computer understand our level is one of the most pertinent problems facing any game developer. Waypoints are a quick and powerful way to create a simple model of a level that an AI can understand. Once we have our waypoints set-up and working, we'll create an enemy AI that can find and attack the player.
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  • Views: 24
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Fundamentals of Digital Photography - 5 Day workshop - April 2012

Fundamentals of Digital Photography - 5 Day workshop - April 2012

Fundamentals of Digital Photography - 5 Day workshop - April 2012
English | h264, yuv420p, 864x486, 20.00 fps | mp3, 44100 Hz, stereo, 192 kb/s | 3.77 GB
Genre: Video Training


If you want to take your photography skills to the next level, this Fundamentals of Digital Photography workshop is designed for you. The more you know about how your camera works, the better photographer you are going to be. When you learn to truly understand how aperture, shutter speed, ISO, depth of field, lenses, composition and light work together, you open up a new way to see the world and create powerful imagery.
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  • Views: 31
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Digital tutor: Creative Development: Advanced HumanIK in Maya

Digital tutor: Creative Development: Advanced HumanIK in Maya

Digital tutor: Creative Development: Advanced HumanIK in Maya
Software Used: Maya 2012 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 01 hrs. 44 min.
Difficulty: Advanced | Language: English | Instructor: Annick Harmel-Tourneur
Genre: Video Training


In this Maya tutorial we will be learn techniques, workflows and best practices for use with Maya's HumanIK (HIK) toolset. Throughout these lessons we will be learning some of the MEL commands needed to add HIK to a character rigging pipeline. Along the way we will look at some of the limitations with the HumanIK toolset and how we can work around them. By the end of the this tutorial, you will comfortable with HIK whether you are an animator with no rigging experience or a TD looking to add HIK to your rigging pipeline.
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  • Views: 20
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